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161. CNR vs CNS help please - in Ships and Modules [original thread]
Edited by: Tore Smith on 02/03/2011 12:12:37 Originally by: Drakarin Originally by: General Trajan ya know, you can still be cap stable and fit all the rigor rigs you want right? all depends on how much you're willing to pay to...
- by Tore Smith - at 2011.03.02 12:12:00
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162. Stop with the triple/Quadruple faction gyro' - in Ships and Modules [original thread]
Originally by: Yxalitis Edited by: Yxalitis on 22/02/2011 00:15:37 The diminished extra benefit of that 4th Gyro is not worth the 70 mill you paid for it... just stop it... HAHAHAHAHAHAHAHAHAHAHAHA
- by Tore Smith - at 2011.02.22 12:45:00
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163. First Cruiser! - in Ships and Modules [original thread]
Edited by: Tore Smith on 22/02/2011 09:21:31 id agree with rather taking a destroyer to do l2s and immediately switching to a bc for l3s. still flying a cruiser first is not a bad idea, because it gradually gives you a feeling of how ships get...
- by Tore Smith - at 2011.02.22 09:20:00
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164. nightmare model broken? - in Ships and Modules [original thread]
i have the exact same problem since incursion 1.1. interestingly enough the npc models show the 4th model correctly. even tried un- and refitting. it didn't work. btw, a while ago the domi had this glitch. took about half a year to be fixed. ch...
- by Tore Smith - at 2011.02.17 14:52:00
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165. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1. hybrids - esp. rails need a boost. 2. insurance payout though concord is involved - suiciding is basically free. at least it should involve doing some math. 3. no further mission income nerfs, instead a boost to make them interesting - more c...
- by Tore Smith - at 2011.02.14 10:45:00
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166. Nightmare - Beam or pulse - in Ships and Modules [original thread]
Originally by: Lugalzagezi666 Originally by: Tore Smith you will have to give up on a lot of tank No. I use t2 tachs and still have 464 tank vs sansha with t2 xlsb and t2 hardeners. without cap booster, thats at least what i...
- by Tore Smith - at 2011.02.08 16:27:00
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167. I bought a Bhaalgorn and a Sleipnir yesterday. Going to pvp with them. - in Ships and Modules [original thread]
op, care to share the fits you intend to run, its ships AND modules after all? pretty please. and x-dude, you mental?
- by Tore Smith - at 2011.02.08 16:20:00
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168. On again off again player : what is wrong with this setup (CNR) - in Ships and Modules [original thread]
Originally by: Paikis [Raven Navy Issue, CNR mission boat] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Power Diagnostic System II Large Shield Booster II Photon Scatterin...
- by Tore Smith - at 2011.02.08 15:39:00
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169. Nightmare - Beam or pulse - in Ships and Modules [original thread]
Originally by: Shereza discussion thats all fine and dandy. and i wont argue about the whole projected dps thing, but i have a feeling that t2 or faction is rather a question of preferences than actual performance. t2 tachs will alwa...
- by Tore Smith - at 2011.02.08 14:04:00
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170. Nightmare - Beam or pulse - in Ships and Modules [original thread]
Originally by: Shereza Originally by: Artemis Rose Or if you have Large Beam Spec at IV or V and you like doing more damage with cheaper guns. 5.8% more. Originally by: Artemis Rose Fit a cap injector. You can buy A LO...
- by Tore Smith - at 2011.02.07 15:01:00
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171. Navy Apoc versus Paladin. - in Ships and Modules [original thread]
Edited by: Tore Smith on 04/02/2011 11:30:19 1. your fit its ok, though you shouldn't need the aux rig, not even with lousy engineering skills. i would replace it with a locus or ccc. plus loose one CR for a TC and loose the TE for a 4th HS. ...
- by Tore Smith - at 2011.02.04 11:29:00
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172. Zealot amarr lvl 1,2,3 - in Ships and Modules [original thread]
Edited by: Tore Smith on 02/02/2011 14:12:52 Originally by: Ganandorf Originally by: Tore Smith Edited by: Tore Smith on 02/02/2011 11:45:30 zealot is fine as is your fitting. personally i would configure only a few points:...
- by Tore Smith - at 2011.02.02 14:11:00
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173. Zealot amarr lvl 1,2,3 - in Ships and Modules [original thread]
Edited by: Tore Smith on 02/02/2011 11:45:30 zealot is fine as is your fitting. personally i would configure only a few points: rigs: not sure, what the ancillary thing is for, should have enough grid as is. web: the stuff you wanna web wil...
- by Tore Smith - at 2011.02.02 11:44:00
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174. BREAKING NEWS: Concord Joins Sansha - in Missions & Complexes [original thread]
Originally by: Femaref Edited by: Femaref on 26/01/2011 17:06:21 Originally by: J0an0fArc Edited by: J0an0fArc on 26/01/2011 15:50:01 Originally by: Femaref Edited by: Femaref on 26/01/2011 15:10:39 Origina...
- by Tore Smith - at 2011.01.27 11:26:00
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175. why do high sec players get no mission love? - in Missions & Complexes [original thread]
Originally by: Aunty Nora Originally by: leavwiz I have no interest in pvp Why play a pvp game then ? if your not willing to join in pvp, use the market or sell your stuff, why even bother playing ? HAHAHAHAHAHAHAHAHA! did...
- by Tore Smith - at 2011.01.27 10:45:00
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176. The Anomaly - in Missions & Complexes [original thread]
Originally by: Bumblefck Originally by: Renllek Originally by: Bumblefck The point that I made is that, one way or another, the awesomeness of this mission will be drastically reduced, either by market forces or dev inter...
- by Tore Smith - at 2011.01.24 15:03:00
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177. Mission Absolution(MWD!? On a battlecruiser!? Are you insane!?) - in Ships and Modules [original thread]
just checked the patch notes again but didn't find it mentioned. can you confirm, that mwds work in all missions now?! that would be great indeed. and besides the the abso it would put my sleipnir into use again. cheers!
- by Tore Smith - at 2011.01.20 10:18:00
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178. Cool scam bro... or exploit? - in Crime and Punishment [original thread]
Originally by: Iam Widdershins Originally by: Sindayn Itai IMO is CCP legitimises it, it's prob a glitch they don't tend on fixing any time soon :) Which part of "Working As Intended" says to you that it is "prob a glitch"? Ple...
- by Tore Smith - at 2011.01.12 16:14:00
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179. Rail Fix - in Ships and Modules [original thread]
Edited by: Tore Smith on 05/01/2011 14:16:07 Originally by: Stuart Price Edited by: Stuart Price on 05/01/2011 02:16:32 Been giving this some thought for a while now. Rails: Completely agree with Liang on the optimal bonus increas...
- by Tore Smith - at 2011.01.05 14:15:00
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180. Few questions about the Nightmare - in Ships and Modules [original thread]
Edited by: Tore Smith on 28/12/2010 15:43:38 First of all yours is a solid fit. If youÆre lazy like me and still want the same dps output: [Nightmare, PVE Buffer] Tracking Enhancer II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial N...
- by Tore Smith - at 2010.12.28 15:42:00
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